Cyberload Fusion
Spell Quick

Cyberload Fusion

  • Archetype:
  • Cyber Dragon

  • View:
  • 9181




Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 53
Deck 56

Cyberload Fusion — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 53.35 · Deck: 56.5 · Meta: provisional
  • Primary role: Starter / Combo enabler

Why it scores here

Cyberload Fusion is a Quick-Play Spell that Fusion Summons one Fusion Monster from the Extra Deck by shuffling its listed materials from the field or banished zone. It converts a Cyber Dragon board into a multi-body end board, which is why the combo evidence scores high on conversion and the decks show it in 400 of 400 lists. The score is held down because the card is locked to the Cyber Dragon material requirement, its once-per-turn attack lock is a real cost, it offers no opponent interaction, and as a Spell it provides no material body; high ATK or deck presence earned no points on their own.

Axis scores

Axis Score Evidence
Accessibility 70 Hand-live spell with a Fusion route, and it appears in all 9 recorded boards and 400 of 400 decks, though the route needs a Cyber Dragon material on board or banished (observed).
Combo & Conversion 85 Recorded boards containing it average a power index of 100, with 3 to 4 end monsters and 2 to 3 boss monsters in the worked examples; the boards are archetype-driven, so this is partly inference (observed/inferred).
Resource Economy 50 No graveyard refuel and no search; the materials are shuffled back, so it trades cards rather than generating advantage, while board-level netCardAdvantage of 4 to 6 belongs to the boards rather than the card (inferred).
Effect & Interaction 5 The text has no negation, removal, or hand-trap reach, so opponent interaction is effectively absent (verified).
Material Utility 0 It is a Spell, not a monster body, so it cannot be used as material (verified).
Resilience & Flexibility 35 It is a single OPT Spell with no redundancy shown in the evidence and no multi-zone or multi-turn value, and the attack lock limits it on the turn it is used (verified/inferred).
Deck-Building Efficiency 45 It is a 1-of in 395 of 400 decks, so it is cheap to run, but it restricts the deck to the Cyber Dragon material pool and carries an attack-lock cost (observed/inferred).

Calculation

Weight profile: Primary role Starter / Combo enabler; no secondary blend applied (no secondary role supported by evidence). Intrinsic ≈ 53.35, Deck ≈ 56.5, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks and combos present; meta unknown)

Strengths

  • Present in all 9 recorded combo boards (observed)
  • Used as a single copy in 395 of 400 decks, so it is cheap to run (observed)
  • Fusion route turns a Cyber Dragon board into a multi-body end board (verified text, observed in combos)
  • Hand-live Spell with no monster body needed to activate (verified)

Weaknesses

  • Archetype-locked: its material requirement ties it to Cyber Dragon bodies (verified text, observed in decks)
  • Attack lock on the turn it is used limits follow-up (verified)
  • No opponent interaction, negation, or removal (verified)
  • Provides no material body and no graveyard refuel (verified)
  • Role counts in combos are all zero, so the starter role rests on text rather than tagged combo data (inferred)

Counters / choke points

  • Opponent Spell negation or a response in the activation window (inferred from text; no counter evidence supplied)
  • Disrupting the Cyber Dragon material on board or in banishment before activation (inferred)

Best use

Starter / Fusion engine within Cyber Dragon lists. Decks: Cyber Dragon (archetype 716), Cyberdark (archetype 672). Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell; Fusion Summons 1 Fusion Monster from the Extra Deck using a listed Cyber Dragon material shuffled from field or banished; Monsters you control cannot attack this turn except the Fusion Summoned monster; Once per turn (1 per turn); No negation, removal, or hand-trap text
  • Observed: Present in 400 of 400 decks; 1.01 average copies; 395 decks run 1 copy; Present in 9 of 9 recorded combos; average power index 100 on those boards; Usage statistics: 80% inclusion in Cyberdark (gameplay 6) and 53.3% in Cyber Dragon (gameplay 6), typically 1 copy
  • Inferred: Starter role, since the text is a Fusion route and the combo role counts are not tagged; Attack lock is a real cost on the turn used; Deck synergy reflects archetype requirement rather than standalone power
  • Data gaps: No banlist token; assumed 3 copies (unlimited) legal_copies is empty for all formats, so legal status is unverified Combo role_in_combo is empty on the examples, so starter/searched/material tagging is unconfirmed No rulings or meta sample supplied Guides are short mentions and do not give a detailed role breakdown











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